This paper discusses the value of VR as a visualisation tool which brings to the construction sector a deeper understanding both of the anticipated outcome of a project, and the potential problems it may present along the way.
The paper provides a brief background on the gaming industry origins of VR technology, looks at common barriers to adoption, and outlines how a business can get started on a revolutionary, innovative, collaborative and, above all, efficiency-enriching journey. The paper also includes a ‘Top 10’ checklist of the major benefits of VR.
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Author
Geoff Alder
Geoff Alder has been training Autodesk applications for 25 years. He came into training from practical experience in the building industry. He has designed and carried out technical training all over the world.
Geoff is a particularly dedicated trainer on 3D applications and has won awards from Autodesk for training on 3ds max.