Virtual Reality in Construction

Virtual Reality in Construction

Virtual Reality (VR) in relation to construction is the ability to take a computer-generated 3-dimensional model and provide the ability to view, walkaround and interact with the model prior to construction.

Through the use of either headsets or what is termed a “BIM Cave”, (a room set up specifically for the immersive capability of virtual reality), individuals can experience dynamically a buildings aesthetics and provide a spatial understanding of its form prior to construction commencement.

Virtual Reality is an extension of the BIM process and whilst we all know BIM can optimise the delivery of buildings by providing greater efficiencies at all stages of the building lifecycle, BIM does not encourage exploration of form, space and aesthetics as VR can.

VR can also play an important role at all stages of the design-to-construction process, from evaluating design options and showcasing proposals, to designing out errors and ironing out construction and serviceability issues before breaking ground on site.

Even at the conceptual or fit out stages, VR can be an effective means of exploring the relationships between spaces; the impact of light on a room at different times of the day or year, views from mezzanine floors or layout of furniture and furniture types, wall and floor coverings. With a physical scale model or BIM model on screen, you still have to imagine what it would be like to exist inside the space. With VR, you actually experience the proportion and scale.

It is one thing to model a building in a 3D CAD system but using VR to experience how it will feel and function can take design to a whole new level. Designers can exist inside their designs, encouraging bold new ideas and more interaction.

In deploying virtual reality, many companies look to start with a base system such as Enscape or 3DS Max in tandem with a headset such as the HTC Vive or the Oculus Rift. Often though, having experienced the power of the immersive technologies, Clients move to a BIM Cave to provide a joint immersive experience with Colleagues or Clients.

Features and Benefits of Virtual Reality

  • Enhanced Client experience, awareness and interaction
  • Used by Client as sales tool
  • Improved planning applications
  • Improved collaboration and communication between Designers, Contractors and Sub-contractors
  • Reduced RFI’s and change requests
  • Risk reduction
    • See potential conflicts earlier
  • Training
  • Health and Safety Training
    • Graduate
    • Marketing
  • PR images, case studies and internal promotion

 

For more information read our whitepaper on The Value of Virtual Reality in Design and Construction. Alternatively call 0345 370 1444 or email info@symetri.co.uk


How Bluebeam + GoCanvas Are Revolutionising Field Data Capture

27 February 2026

In construction, the gap between the construction site and the office has always been a challenge. But by combining Bluebeam’s powerful PDF markup tools with GoCanvas’s mobile forms, companies can finally achieve seamless documentation that flows effortlessly from site to office.

Which Bluebeam Studio Is Right for You? Cloud vs On-premise

25 February 2026

Collaboration is the backbone of modern construction projects. Whether you’re reviewing drawings, marking up RFIs, or coordinating across multiple stakeholders, having the right platform makes all the difference. This blog reviews Bluebeam Studio (cloud-based) and Bluebeam Studio On-premise. While both enable teams to work together on PDFs in real time, the choice between them depends on your project requirements, IT policies, and security needs.

21 Tips and Tricks for Bluebeam Revu Every User Should Know

24 February 2026

Bluebeam Revu is packed with powerful features that can dramatically improve efficiency in document review, markup, and collaboration. Whether you’re new to Revu or looking to sharpen your skills, these tips and tricks will help you unlock its full potential.